Com o Source Code o Team Fusion tem opção de habilitar o planejado (pelo Uncle Oleg) "Physical Weathering", possibilidade de falhas mecânicas aleatórias devido a abuso do motor.
No CLoD original tinha um "slider" para ajustar isso, mas como dezenas de outras coisas não funcionava. Um dos patches meia boca do Luthier varreu para debaixo do tapete.
Acredito que isso foi copiado do DCWS (alias pelo que observei muito da estrutura do CloD é 'inspirada" no DCSW).
Obviamente a galera do MP vai protestar se não for opcional em MP servers - já que MP querer jogar com todas as vantagens possíveis - mas pelo menos do SP proporcionará uma nova opção de gameplay.
Vote aqui:
https://theairtacticalassaultgroup.com/ ... hp?t=25708
E/ou aqui:
https://forum.il2sturmovik.com/topic/30 ... getnewpost
No "utilíssimo" manual do CloD:
Physical Weathering. The flip side of the visual weathering setting, this slider allows you to set how well the aircraft’s systems operate.
0% means the plane is in perfect working order, and 100% means it’s an accident waiting to happen.
The actual details of a higher Physical Weathering setting are determined randomly, including which systems are affected, how broken they are, and at what times they may completely break down.
While 100% physical weathering means on average a much higher chance of more things going wrong, the random nature of the failure model can mean that you’ll fly an uneventful mission in a 100%.plane, and have a wing fall off on start-up in a 1%.plane.
NOTE: This setting is not for the faint of heart. Even the more hardcore players often find it infuriating, reset it to 0 and never touch it again.
You can only take so many missions in which your engine seizes in the middle of a heated dogfight and you float down helplessly waiting to get shot out of the sky.