...tirando o que foi importado do CloD o resto será de uma qualidade inferior...
Condor,
Mas desde o início eles já avisaram que os cockpits/modelos serão "inferiores" aos do CloD.
O Loft disse: Se o que estiver sendo mostrado (não apenas visualmente) não corresponde
as espectativas, é melhor não ter esperanças.
Bom, mas pelo menos uma qualidade ligeiramente superior ao RoF eu gostaria de ver, acho que foram infelizes ao mostrar esse cockpit sem finalização e fora do engine...
SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
De interessante mesmo, só o gato.
E a pergunta sobre o ATAG's.
10
Hello dear friends. Today is a holiday in our country. On this day all the men clean shave, buy flowers, gifts and congratulate all women. Mothers, wives, sisters, girlfriends and often any girl they met on the street. We also want to join in the congratulations and want to remind all of you that, of course, the real men are fighting at the forefront, but every day they live with the thought of home and loved women. Leave all your emotions in virtual battles and always behave like real men at home. I don't know yet if there is a girl among our readers, but in any case, I congratulate you. You're a rare guest in our complex and all-male genre, and from this we appreciate you even more.
From Jason: Yes, we have several very nice women who fly ROF on a regular basis.
Let's turn from the holiday to our project. Another week completed. The most interesting was the process of recording audio samples for use in the radio system. A huge thanks to the guys from Germany, who are helping us with this. We like what we are getting. While I'll not tell all the details, but I'll say for the sake that besides the usual communication between the pilots in the air and communicating with the ground airfield services we will introduce a new role. It's the ground troops at the front. This system will communicate with you a voice in Russian or German, and will carry out the correction of your actions in a combat zone.
Today, you will see one more episode in a series of interviews with V.Barsuk. This unique video was shot at the air show MAKS, held near Moscow. The last video was a lot said about the difficulties with the taxi and landing an I-16. And we have a unique record of the accident, which occurred at the air show just in time for landing. No one was hurt except for the aircraft. Video camera was mounted on the pilot's helmet so we can see what happened through the eyes of pilot.
1) Will the bombers and attack aircraft need in the strategic plan or they will just as prey for the fighters?
Each class (fighter, attack aircraft, bomber) will have their own mission in the main campaign. So, whether they are needed, it depends on the players. Gameplay for each class will be unique in many ways. I think that of course you need to try everything.
2) Whether you considered opportunity to make the map of Gulf of Finland in the future, as in "IL-2"?
It's almost standard issue. I'll no longer respond to such questions, because the answer is always the same. About the future we need to talk in the future. Of course, we dream to make all theaters for all the wars in which the aircraft used. But after the dream work starting and we're working to make this future a reality. It is a matter of probability.
3) Loft, I have a question. Very often we can find on the forums arguments to players about what is a "simulator" as a game genre. Tell me what you mean by "simulation"? Is this some kind of an objective entity or it depends on the needs of the target audience? If this is the first, what characteristic features should have the game and on which the principles it should be built so that it can be called a "simulator"? Thank you.
This is a great and very personal question. I'll answer it, speaking only for myself. I.e. let's assume that my colleagues may not agree with my opinion.
The definition of the genre can be found in Wikipedia. But the question was about something else; Where does the simulator end and where does the game begin (and vice versa). The border is very unsteady. And for the audience it is also very shaky. Simulations can be divided into two global camps:
1) Simulation of equipment
2) Simulation of situations and events
Both types can be part of a whole, or they can be completely independent. I was always more interested in the second type. Every day I drive my car, it's available for me, as many other people do. But, nevertheless, I have no opportunity to participate in the Dakar Rally. This example describes my attitude to the subject. I’ve flown in different aircraft, propeller-driven and jet, but I never took part in a dogfight. I’ve also never killed a dragon, didn't shoot an arrow at an Orc, never driven a space repairman, not fought with swords under the walls of Troy and in general I try not to expose myself to danger without the need.
The question is about the depth of the simulation, as you rightly pointed out, depending on the target audience (including age). In general, this is a huge question and answering it is like defending a doctoral dissertation. The quality of the simulation should be evaluated according to the result (without regard for what audience it's directed). You need to look as far as the result is correlated with the data that we see in the real world. If the planes are breaking the laws of physics then the simulation is shit, but it does not say anything about how the way we obtain the result. You have created a million lines of code to get a good result in the simulation or you wrote thousands lines of code. I think this is Chinese proverb: it's easy to draw the gods and demons because no one has seen them, but it's hard to draw a rooster and a dog because all seen them.
From Jason: This is the biggest problem for any flight-sim development team. What systems to create faithfully with full realism and which to compromise on. Albert has touched upon the big issue. Are we going to just simulate the systems and machinery or also the external situations and events with extreme accuracy? Unfortunately, it is impossible to do both in a PC simulation, especially when you have a finite amount of resources and time. Albert likes to create the overall illusion and experience of flying an airplane in combat, which he does very well. Some in the community want every button and knob to work as it did in real life. I am more inclined to that approach since I love to learn about systems and machines and that can be a challenge itself. But if we try to do both “situations and systems” to the extreme, will only end up killing the project. We are confident that in the end we will have a simulation, not an arcade game that the large majority of flight-simulation enthusiasts will enjoy.
4) Do I need a permanent connection to the internet? Or everything will be done as in RoF: I once logged in and then I can always play in offline mode.
Connection required for activating the game or installing any add-on. Also, some game modes (including the main mode) will require an internet connection. But we also make a mode where you can play even disconnected.
5) Will criticisms from CloD taken into account for BoS?
Yes, they are already taken into account. And for this reason, this forums has a lot of dissatisfied people J
6) What would you do if you see that you don't have time?
I dismiss myself and dismiss all who believed me. J More seriously, we need to take into account too many factors to answer you. You can not keep up in different ways. But if we don't have time and it will be a critical influence on the quality of the final product then I'll insist on the postponement of the release. I promise you that I'll say this openly and loudly.
7) Now enthusiasts from ATAG themselves correct CloD (copyright for this game belongs to you). Whether any cooperation with this team?
So far none of them have tried to contact with me (or with anyone else from 1C-777) and discuss this possibility. This is a bad sign. They don't respect us. If there is no respect for other people's property, any dialogue is impossible. I hope that this is due only to the fact that this boys don't yet know what they want and what they have done. Therefore, they are shy.
8 ) Will there be special and elite bonuses for registered and paid for pre-order, intended to stimulate teleporting money out of our wallet in your wallet?
Yes, of course. All details will be disclosed in a future announcement, but I'm sure that we can thank those who help us in the most difficult first step.
9) Will there be reflections from scratches in the canopy glass?!
IMO this would look absolutely great as it really gives you the feeling that you are sitting in glassed in surrounding. It doesn't have to be disturbing and should maybe be visible in certain angles only while maneuvering...
Yes.
10) Instead of answering the 10th question, I'll show you a video from Youtube.
It accurately reflects the situation with simulators at the moment. And it's very similar to our "questions and answers" from the series: will be…? Imagine that this box is your different wishes and the cat in this video is our command. J Just remember that my interesting answers are always dependent on your interesting questions.
Hello dear friends. Spring has come, but here is heavy snowfall in Moscow. Perhaps nature wants to help us and provide us the opportunity to study the types of snowy expanses as long as possible. Many thanks to the nature and the weather, but we still want to see the spring. Tell that forecasters possible.
The work is productive in the office and any delays is still insignificant and they are within the norms. This is encouraging every morning. The time is coming when images come more often than texts in our diaries.
But this will be in the future; right now we have a lot of affairs and concerns. Work with such large projects often leads to the need to experiment and change something when we see the result. For example, a small change in lighting requires a fix for already-made textures and a change in the details of animation requires a change in the models. At the moment, your help is very valuable in the search for materials and blueprints. Finding them is getting harder every year as well as data about the battle. Every week we go to the archives, looking for any information that might help. Help us; many of you demonstrate your knowledge in your verbal debates, but actual documents help even more, maybe that can be a key to unlocking something we are missing.
We planned some interesting events and experiments, they will be interesting for us and for you and they will be implemented in the near future, if the weather will allow it. We'll leave the office and go to the airfield to make a dogfight with sport airplanes and conduct tests of turbulence and wake forces. We'll surely shoot all on camera and turn it into interesting films that later we'll present to your attention. Funny, that work on a completely virtual project sometimes requires very real risk, but that's what makes our job so interesting.
And I can already say with confidence that we'll meet with the Russian community in Volgograd (Stalingrad) in May and it will be possible the first presentation of our work. I'll let you know the details later when we'll know our plan exactly.
1) Do you think that the situation is normal when at full realism settings (as an option on the same game server) can use various assistants (such as an automatic machine for the system on the plane where this automatic machine was not)?
For the maximum settings realism this situation is not normal. This just means that all the players are professionals. But I want to say that even if the other players will use assistants, it will still allow the experts to win. Each assistant has a considerable error in the work and if you operate the system manually then you will have the advantage. Preference will be small but enough to win the battle.
2) Will realized continuity of terminology from the new game with the IL-2? For example, IL-2 has a setting "cling to the gun sight", in CloD this parameter is called "unfasten straps" and in RoF this parameter is called "Zoom."
Too early to talk about this. The interface is in the process of prototyping. I can say that we'll choose the most intuitive and easy terms, regardless of what particular project they are taken from, because all three projects are now under one roof. Take a vote, it will be interesting to hear your opinion, but try as we leave feelings aside and really imagine what would be best.
3) Do you plan to test some small innovations arising in the process of developing BoS in RoF?
We would like to make it, but it depends on many factors. To a large extent it depends on the interest of the customers of the game of course. While it was there, we try to develop RoF. We have done this for almost 4 years and I hope that we can celebrate the fifth anniversary. We have many different ideas.
4) Hello! How do you feel (when flu virus is walking across the country), no one is sick? (Some teams stopped work for a month or more because of the illness of one person). How well do you eat in the dining room 1C? And all interested in the question: do you get the "combat" 100 grams of vodka?
Thank you very much that you're interested in this issue. It's all right, though the disease as a "non-combat losses" really affect our work. The guys are working a lot, and often leaving work, we realize that today was again twelve hour day. But we strongly believe in the result and so none of us are frightened and panicked. 100 grams is a constant tradition, although it's always difficult to stop. They feed us well and dining room workers believe that skinny employee is they personal fault.
5) Will BoS have a points system similar to what we have in CLoD?
No, the gameplay will be built on a completely different system.
6) Would it be possible for AI and the player's aircraft to exit from the parking (as it implemented in the IL-2 by DT)? Now DT completes a program that will allow aircraft to enter the runway and take off in turn. Will you make something similar in BoS? Would it be possible to specify the path to a concrete parking for AI?
This is in our plans. But while I don't know how well and thoroughly we can make it. I just can say "no" about the idea of control it using the editor. If it's implemented, it will be done only by our pre-script.
7) Will we still have disappearing ai planes like in RoF, or are there plans to change this issue?
They disappear because they have departed too far from the player's aircraft. This is one of the optimization methods. After removal of these aircraft that you just will not be able to catch up, we can create new objects in your way. We make flight simulator, not a strategy. Of course I understand that you're interested to watch the battle and the "life" of AI behind the scenes. I hope we can think up something that you're not disappointed when you "look behind the scenes."
Will new game have protection against the occurrence of epilepsy?
Required warnings will be placed on the box. You don't need to go through a compulsory medical examination, access to the flight will be provided to all. All players still "sick flight" and pills for the treatment does not exist.
9) In the old "IL-2" when the plane left the borders of map then starts to create a primitive landscape and plane can fly infinitely far away. How it will be implemented in BoS?
I think we'll make a loss of control and the forced return of the aircraft to the map. Able to fly outside the map allows you to receive an unfair advantage sometimes. But the map will be huge and I don't think that you will often see its borders.
10) Will realize the possibility of separately (or doubles) launch a rocket missile or it can be fire a volley only?
It depends on the particular aircraft. For example, AFAIK IL-2 can launch two, four or eight missiles in the volley.
11) Will synchronized machine guns fire when the engine is not working as in the old "IL-2" and CloD or they will not shoot as in RoF?
Synchronizers will be modeled accurately as in RoF.
Cada pergunta relevante... 100 gramas de vodka...
Que diferença faz se olhar na mira do 109 será chamado de "Lean to gunsight" , "unfasten straps" (essa deu o que falar no Banana's), "ZOOM".
A maioria destes perguntas são do forum russo, é por lá que se pode ter uma idéia do que vai ser o BoS, e por enquanto indica só (ou mais) um "jogo"...
Bom como não tenho tempo pra ficar olhando os outros fóruns, não sei por exemplo, qual a data prevista para o lançamento do BoS! Vocês sabem?
Já esta definido que será como no RoF a questão de compra de aeronaves? Se sim imagino que para participar de uma campanha teremos que desembolsar uma grana solta em?!
Komet
“Não erreis: Deus não se deixa escarnecer; porque tudo o que o homem semear, isso também ceifará”. Gálatas 6:7.
DD 12 - O pool dos vocais dos "monkey morons" ganhou a parada contra o uso de algarismos romanos nos DD.
12
Good afternoon. Today's diary will be pretty short. This is due to the fact that we're working to complete a new version RoF which will be published soon. And of course, we have many tasks for BoS, so we didn't have much time for questions.
First, I want to respond to the great indignation of the English-speaking community of course.Your accusations are true and we do much more to communicate in Russian. Partly because it very easy for us to speak Russian and partly because the Russian-speaking part of the community is very quick to respond to diary and asks a big number of small and specific questions which we pretty easy to answer. But of course, we understand that we're working with an international group and we should not give rise to the impression that communication with us definitely need to know Russian. We'll try to pay more attention to everything. And Jason has been busy with ROF and other business matters and recently traveled to Russia to meet with us in person so he will also be more active in the English side as the project progresses.
The main news this week we started setting up the first pair of planes. The entire engineering department switched to this task and soon we'll be able to tell you about the results. I expect a lot of discovery because nobody has made these aircraft with such precision and with our approach. We're very fascinated and intrigued by the opportunity to get answers to the many questions we ask ourselves before starting this work. I'll definitely talk to you about what will happen.
I enclose a couple of pictures of the IL-2 cockpit. This is not the final stage, still in the process of being finalized. Next time, we'll show an external model.
1) Do you plan to implement the refuel, repair, replenishment of ammunition, etc. at the airfield?
In the future. Technically, we're ready to make it but it's part of the gameplay. There is no point in spending time on the production of features if it's not integrated into the game if it is not done tightly.
2) Do you plan an opportunity to give some aircraft as add-ons for RoF (possibly paid) that the community can test them before release BoS?
It's quite difficult. You want to give the whole system the player can test them. That's why we'll do it traditionally. Those who will participate in the pre-order or in any such actions will be able to play the game before release.
3) You have said that AI will follow the same FM as human pilots. What level of complexity will you be giving AI pilots? Will you make it like the full variety of human pilots, from novice to ace, or will it be very simplified?
Yes, we'll try to create a different level. And it will be really different. The lowest level of AI will present a flying target, the average level will make some mistakes and it will not create a big problem when you fight one on one, but in the group it can be dangerous. And of course, aces are made for those who really believe that he wants to get a good sparring partner. I can not yet say exactly how many shades of the AI plan, but they will be different and they will be created for different purposes. And of course, sooner or later you will find all the weak spots, I'll not promise you a perfect AI, because I have never seen such.
4) Will the accuracy of the air defense system depends on the time of day, weather conditions and other factors?
Accuracy will depend on the time of day. At night, they can not see you, but they can hear you. AI of air defense systems has "ears". System is based on the actual speed of sound and other important parameters. Searchlights respond to sound in the first place; they turn on and begin to search for targets. Once the target captured by at least one searchlight, others tried as soon as possible focused with the target and then the anti-aircraft guns opened fire. I'm not going to make any promises about the weather, but as you can see, we have everything you need for this, other than the availability of time and money.
5) Can you pay attention to the visibility range of tracers? I don't want to see them from thousands of miles away as in "IL-2".
Ok, we'll try.
6) Do you plan to add new 3d technics to RoF engine? For instance, do you plan to implement bump mapping?
We'll implement bump mapping but trenches are not, for example. You'll see all in the first screenshots, when we're ready to show them.
7) Will the technology of drawing smoke from explosions, fires (on the ground) and etc progress in the new game?
Yes, of course. We cannot invent a system of particles again, but we'll use it to maximum benefit and of course we'll pay attention to the implementation of the artistic part. We have not started it yet.
Will the clouds move?
Yes.
9) Will the machineguns have the same efficiency as in CloD?
We'll check it when we make it.
10) Do you plan to make a mode (career or campaign) where death of pilot will be final so that we can feel the "fear of death."
This is done in our other project RoF now and it's not a very popular idea, alas. In IL-2:BoS we'll not make this. Playing Dead is Dead will be a decision of the user when to quit.
Bem, se tivermos um clima dinamicamente simulado, em interação com o envelope aerodinâmico, aí já temos algo interessante que fará valer a pena adquirir o sim.
SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
I'm not going to make any promises about the weather, but as you can see, we have everything you need for this, other than the availability of time and money.
I'm getting used to writing you these small articles, I already know many of the names; I can even imagine how and where there will develop a discussion. I think this is very good. Some of you will disagree with our decisions, ideas and concepts many times. Someone will agree and someone will not, alas. This is inevitable, as well as the release, but on the other hand if it didn't happen there would be no audience who will fight with us for the success of the project later. This is only possible if you will sincerely enjoy what we make and how we planned it. Your help will be needed when new participants will join to this community. They will bring thousands of questions, statements, opinions, videos, rumors and start hundreds of disputes. Only with a group of like-minded people will we be able to cope with this and really create a product known to the world. Flight simulators are a sophisticated game system, manuals for them don't fit on one page and small tutorials don't help the true beginner. The most valuable help is the guidance of more experienced community members. I believe in this approach and so I write for you these small articles.
Today is Friday, but I'm not in the office. I'm at the airfields along with some of the guys. We're shooting a short film which we promised to you earlier, the weather finally allowed us to make this. Alexander (BlackSix) will publish this article for you and he will try to answer your questions. Wish us luck.
1) It's known that modern GPU have a good potential for the calculation and there are many API for calculation on GPU. It's clear that the implementation of such technologies is very hard. However, it would be interesting to know your opinion on the prospects for GPU computing in general in flight simulators (such as for the physics of flight and ballistics). What do you think about such scenarios? Can you solve the technical problems that arise in the way of implementation?
I'm not a great professional to respond to this global issue so I went to our lead programmer for the expert opinion. And this is what I've learned. This technology is very good in cases where you need to calculate a large (huge) amount of similar data (for example, equations of the same type). In flight simulators such tasks is not enough. Therefore, we're much more advantageous to use parallel threads on a processor instead of transmitting individual computing on GPU. Also as you know the creation of any new module is a complication of the system on a single link. And complication of the system always will give more negative factors than growth, which we'll obtain using this new module. And third, on the computers that you use for a dedicated server, there is usually no such GPU. This means that where the growth is so necessary, it will not.
2) That the developers think about the contrail? It will be implemented as in the old "IL-2" and will appear at an altitude of 7,000 meters or its appearance will depend on certain conditions?
Quite simply, it will be. It will depend on the parameters of the engine.
3) Question about the damage model. Imagine the situation: fighter attack the bomber from the rear hemisphere. Will the fly off parts of the bomber (planes, antennas, access covers, chassis, etc.) somehow damage attacking aircraft flying behind?
Yes, of course. All parts that come off the aircraft will be separate objects with which the player will be able encounter in flight. On the server all will be done the same way.
4) Will the blast from bombs modeled historically and physically correct? In memoirs often written that the 100 kg bombs dropped from a height of 300 meters. There was even a chance of damage the aircraft which dropped a bomb at low altitude.
Yes, this technology is ready.
5) Will realize such situations when the pilot will not be able to bail out? For example, if the plane took off the wing and quickly rotates.
Yes. This module will consider the forces that act on the pilot and the aircraft. But only after the test we'll be clear how much detail we can do it.
6) How do you plan to implement the collision of aircraft in the frontal attack and the deliberate ram attack only with the help by the propeller? Would it be possible theoretically to cut into pieces the pilot of another aircraft by the propeller of my plane?
I'm not sure in such formulation of the question as "to cut into pieces the pilot" (I'm a person with great imagination and such questions terrify me.) But the ram attacks will be interesting. I.e. you'll be able damage an enemy aircraft with only the help by the propeller. But don't expect miracles, network lag often makes it difficult.
7) Will the exploding wing ammunition magazines part of the damage model?
Yes.
Which airfields will be on the BoS map. Can you already give us a list with the names?
We already have a list but we'll be updating it by the summer. We plan to make all the major airfields needed for historical accuracy of events of the battle. Some airfields such as Pitomnik will be made accurately even in terms of the location of ground structures.
9) Do you follow the development of the project a virtual reality helmet Oculus Rift http://www.oculusvr.com/? Do you plan to include support of this device into the game for release (and even better to test this in ROF) and to adapt the gameplay to the features of this device?
We're also very curious. Now we wait for a sample of such device from Jason in America to draw conclusions.
Jason has tried this device at GDC this past week and likes what he sees so far. It is not a perfect device he says, but we won't know how well we can implement it until we have an actual device in-hand and their SDK.
10) Will the "cheat" device for auto level flight make for all aircraft as in RoF or your decision will be more complex? If such device was installed on the aircraft or the crew had more than one person (i.e. a second crew member theoretically could control aircraft) then this device will be present and on the single-pilot airplanes this device will not be present.
In addition to the simulator it's also a game. And it has to be comfortable. Imagine that phone call or knock on the door or something else requires your attention or if you are just tired to keep a hand on the control stick. Each time for all these questions, I'll answer the same way: if you personally for yourselves want more complexity then just don't use such assistants. But you cannot demand to prohibition enjoy for all users for this idea.
Graças a Deus vão deixar o autolevel
Esses tanques estão meio estranhos, parecem de pedra
SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
Sabe como é o processo de bombardeio de nível no ROF?
É só uma tela com a + da mira?
O HAN - um do devs que escreve no forum russo - disse que
no BoS sera a mesma coisa...