O patch deve sair... quando sair.
É que pretendem manter um padrão de qualidade:
Salute
Everyone needs to cast their minds back to the release of TF 3.0 and subsequently TF 3.01.
TF 3.0 was a relatively bug free release, it only required minor fixes in TF 3.01, and then people have been able to play the mod for six months without encountering a lot of issues.
We are simply trying to live up to those standards for TF 4.0.
There is no point in the public having to install patch after patch because the first one wasn't done right.
Understand also, this patch is 2 Gb, the first was 1/2 a Gb.
Re. the vehicles:
Aircraft are, and always will be central to CLIFFS OF DOVER. Playable vehicles, ships, etc. are simply icing on the cake. They give the players an option to explore another dimension of the game, and a means to add complexity to online play and wars.
You can play the mod, and never jump into a vehicle or man a gun and you will lose nothing.
On the other hand, you have that opportunity if you choose.
And vehicle work really doesn't take away from other development, everything is going forward in parallel, with many different streams underway at the same time.
E enquanto finalizam o patch 4.0, em paralelo já tem gente trabalhando no 5.0.
Sokol1